Press A or B (Z or X on keyboard) to swap from red and blue.

Move left and right with the direction pad (A and D on keyboard)

Match the color to collect asteroids for additional points. Avoid asteroids of the opposite color.

Compete on the leaderboard for the high score!

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When I heard of the invisible influence theme I thought of a game mechanic where you can avoid danger by activating some kind of invisibility.  Originally, the game would just be dodging asteroids and activating the invisibility on a cooldown to save you from danger. After further exploration, the color swap mechanic was born which made the game a lot more interesting to play especially after you have already tried it a few times. 

Questions:

1.) Do you feel that you could play this game several times over or does it get boring fast? How would you make it more interesting and increase replayability if it is lacking?

2.) In the game when the player collects asteroids right after one another there is a delay that makes it so you can only collect one. even though that part of the script runs when the asteroids collide with the player. How would you fix or work around this issue?

3.) I made the decision to  keep the spawn rate of asteroids the same despite some visual tearing due to Gameboy's tile limit per line because I think the gameplay is still maintained and it is more fun this way rather then reducing the number or size of asteroids on the screen at once. Do you agree with this decision/ how would you solve this problem?

Download

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game.pocket 128 kB

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